Catacomb | |
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Developer(s) | John Carmack |
Publisher(s) | Softdisk & Gamers Edge Inc |
Platform(s) | MS-DOS |
Release date(s) | 1989 |
Genre(s) | 2-D |
Mode(s) | Single Player |
Media/distribution | floppy disk |
Catacomb is a 2-D game created by John Carmack. It was originally created for the Apple II, and later ported to the PC. It should not be confused with The Catacomb, which is the second game in the series (originally named Catacomb II, but later renamed). It supports EGA and CGA graphics.
In the game you play the magician Petton Everhail. At the start you are contacted by Terexin, High Wizard of the Kieralon who tells you how the Kieralon Empire has fallen. He convinces you to travel to the Kieralon Palace to collect his treasures and split them fifty-fifty.
Catacomb consists of ten levels. To progress to the next level you must step through a magic teleportation mirror. These mirrors are usually behind a locked door, requiring you to obtain a key to advance.
Contents |
There are four different attacks:
The Fireball and Super Fireball attacks can be cast an infinite number of times. The Bolt and Nuke consume a scroll each time they are cast. You start the game with three Bolt scrolls and two Nuke scrolls. Additional scrolls are scattered through the levels.
There are five different enemies:
There is only one Dragon in the game. It is located on the final level next to the last teleportation mirror.
The enemies decrease your body points when they touch you. Potions restore your body points to full. You start the game with three potions. Additional potions are scattered through the levels. The game is over when your body points reach zero.